Showing posts tagged technology.

Gaining Perspective

Ask me anything   In change there is opportunity. Education and technology are changing, in that lies some of the greatest opportunities to create and explore.

My passion is strategy, my interests are education and technology and the possibilities of their combination - educational technology.

Ellen Duggan, MBA, Ed.D.

    Envisioning the Future of Educational Technology

    Envisioning the Future of Educational Technology

    — 2 years ago
    #education  #technology 
    Game Changers: Education and Technology - FREE →

    Educause offers a free download of this book. The Table of Contents makes it easy to find your area(s) of interest and related cases for application. 

    — 2 years ago
    #education  #technology 
    Technology Is at Least 3 Years Away From Improving Student Success


    Las Vegas—At the very start of the Higher Ed Tech Summit here this week, James Applegate threw out a challenge. Mr. Applegate, vice president for program development at the Lumina Foundation, told an overflow crowd that the United States needed 60 percent of its adults to hold high-quality degrees and credentials by the year 2025.

    During the rest of the day, technology executives described programs that could improve graduation rates and learning, but won’t be able to do so for several years. They collect many points of data on what professors and students do, but can’t yet say what results in better grades and graduation rates. “We’re beginning to get lots of data on things like time of task, but we don’t have the outcomes yet to say what leads to a true learning moment. I think we are three to five years away from being about to do that,” said Troy Williams, vice president and general manager of Macmillan New Ventures, which makes the classroom polling system called I-clicker. “These are really early days,” agreed Matthew Pittinsky, who runs a digital transcript company called Parchment and was one of the founders of Blackboard.

    There’s lots of technology out there that’s outcome-related. For instance, at the meeting, which is part of the international Consumer Electronics Show, the interactive textbook publisher Kno announced a suite of new features. One of them, a performance gauge callled Kno Me, gives students information about how much time they spend on different sections of a book, the results of quizzes, and the kinds of notes they took. “With thousands of students using these books, we can show them which of these variables are related to students—anonymous, of course—who get A’s, or B’s, or C’s, so students learn what kind of activity leads to the best results,” said Osman Rashid, the company’s chief executive.

    But he admitted that the grades were self-reports: Students would have to add that information themselves, since colleges did not supply it to Kno. So the outcome data might not be reliable.

    Video lecture capture is another tool that could help professors fine-tune teaching techniques, said Fred Singer, CEO of Echo360, whose lecture-capture software is used by more that 400 institutions. The software could identify parts of a talk devoted to a particular concept, and also detect how often students went over that segment, how long they spent on it, and all that information could be related to how students do on tests about that concept. If students don’t seem to be doing well, then a professor could try a different explanation. And even borrow one from a professor teaching the same subject whose students are doing better. But while all that information is available now, it isn’t being tied together, Mr. Singer said.

    Technology companies are only beginning to realize that the tools they created for interactivity—last decade’s education buzzword—are powerful devices for learning analytics—this decade’s hot term. So now they are going to have to work with colleges to connect the dots to teaching outcomes, said Mr. Applegate.

    He added that this will also require colleges to agree on desirable teaching and learning outcomes in the first place, something they don’t do now. And that’s another problem.

    — 2 years ago with 1 note
    #higher education  #technology  #student outcomes 
    If Kids Designed The Tools

    THE Journal   11/04/11

    Speak Up—Project Tomorrow’s annual survey of educators, parents, and kids—asked students from kindergarten through 12th grade one simple question: “If you could create the ideal mobile app for learning, what would it look like?”

    Students of every age have their own ideas about things…and they certainly have their own ideas about the best ways to learn. Speak Up—Project Tomorrow’s annual survey of educators, parents, and kids—asked students from kindergarten through 12th grade one simple question: “If you could create the ideal mobile app for learning, what would it look like?”

    Researchers received more than 200,000 responses. For our November issue, T.H.E. editors sifted through the entries and came up with 15 that vividly speak to the power of mobile technologies to transport a child’s learning experience. Artists and illustrators took the children’s words and brought them to colorful life.

    Below are 5 of the 15 entries. For the complete list, view our digital edition.

    1. O Solo Mio
    “I would create an app that would help students with music education. The app would include music history and sound bytes from famous composers. It would have songs that kids can jam out to and work on their singing or instrument playing.”
    Girl,Grade 8
    North Carolina Virtual Public School
    Raleigh, NC

    2. The Real Thing
    “Some students have hard times with subjects, but they don’t want to ask teachers. This app would let them watch videos or talk to real professionals about the subjects they’re learning in school.”
    Girl, Grade 6
    Robert C. Fisler Elementary School
    Fullerton, CA

    3. iMu-see-‘em
    “This app is at once a virtual planner, information database, and textbook archive. It includes a three-dimensional model viewer for referencing subjects, like various works of art.
    Boy, Grade 8
    Bayshore Middle School
    Middletown, NJ

    4. Just Learn It
    “My mobile app would be based on the Nike Fitness App, but have a ‘folder’ for the courses the student currently takes. It would also have a weekly depiction of how the student is reacting to what he is learning.”
    Girl, Grade 10
    Jasper High School
    Plano, TX

    5. The Past Speaks to Us
    “This game will let you choose famous people who were teachers from the past. Then they will tell you some of the smartest facts they know.”
    Girl, Grade 2
    North Ranch Elementary School
    Scottsdale, AZ

    — 2 years ago
    #applications  #K-12  #technology 
    National Center Looks To Advance Education Technology →

    The United States Department of Education and the White House formally kicked off a new national center Friday whose aim is to identify, test, and help bring to market promising education technologies. The National Science Foundation was also on hand to announce first-round funding in a separate but complementary program designed to support the development of new learning technologies.

    "Digital Promise is a unique partnership that will bring everyone together—educators, entrepreneurs, and researchers—to use technology to help students learn and teachers teach. There’s no silver bullet when it comes to education, but technology can be a powerful tool, and Digital Promise will help us make the most of it," President Obama said in remarks prepared for the launch.

    Follow the link for more…

    — 3 years ago with 1 note
    #education  #technology 
    Pew: One-third surveyed prefer texting to talking →


    More of us are letting our thumbs do the talking.

    According to a new Pew study, 83 percent of American adults own cell phones and 73 percent of them send and receive text messages. Pew surveyed more than 2,200 people and asked those who text to cite their preferred way of being contacted on their cell phone. Almost a third—31 percent—said texting, while 53 percent said they prefer a voice call and 14 percent say it depends on the situation.

    Texters in the 18- to 24-year-old range are likely to have the most buff thumbs. Pew finds the average young adult in that range sends or receives an average of 109.5 texts per day, or about 3,200 per month. About a quarter of 18- to 24-year-olds fit into the hard-core 100-plus-texts-per-day demographic. The median texter in that age group sends or receives about 50 texts a day.

    » via CNET

    — 3 years ago with 21 notes
    #tech  #technology  #texting  #mobile  #cell phones 

    Voice of the Chief Marketing Officer from Argyle Executive Forum

    Much like education, technology is altering conventional marketing. Both sectors are being forced to consider a new consumer profile.

    — 3 years ago with 3 notes
    #marketing  #education  #technology  #chief marketing officer 
    Teaching with the iPad (and Angry Birds)

    Mobile Computing | CT 2011 Coverage                  By John K. Waters   07/26/11

    For some, the jury is still out on the potential of Apple’s popular iPad tablet device as a learning tool. Not for Jenna Linskens, Kristi Shaw, Robert Wagner, and Marian University, the small Catholic and Franciscan school in Indianapolis where they all teach. Marian offers a three-credit course to masters students in the graduate school of education on the iPad. Although that class is primarily attended by grad students, it has also become popular with local K-12 teachers.

    "We teach them how to use and implement iPads in the classroom," explained Shaw, who’s an assistant professor at Marian. "The device is just amazing."

    What makes the iPad amazing as a teaching technology, besides its category-defining form factor, is the exploding selection of apps that run on it, said Linskens, an instructor in Marian’s education technology department—including those specifically designed for educational purposes and those that started out as something else.

    "I know of a teacher who’s using ‘Angry Birds’ to teach physics," she said. "So go ahead, download that game if you want to. Even if you don’t find a way to use it to teach, it’ll help you get better at using the device."

    Full article

    — 3 years ago with 4 notes
    #Campus technology  #educational technology  #technology  #education  #iPad  #K-12